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JING CHANG
Computational Designer & Researcher
My work spans design data, parametric design, and physical computing. My research interests centre on structuring design knowledge for AI-assisted design, with applications in creativity-support tools and interactive physical systems.
Research interests: Design Knowledge Data · Creativity Support Tools · Interactive Systems · Architecture & Ecology
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EDUCATION
Harvard Graduate School of Design
Master in Architecture I with Advanced Placement · 2017–2020
The University of Hong Kong
Bachelor of Arts in Architectural Studies · 2011–2015
Studies also included engineering.
Additional study at the Academy of Fine Arts Vienna, the University of Cambridge, and Zhejiang University.
PUBLICATIONS AND CONFERENCE CONTRIBUTIONS
Chang, J., Jiang, Y., & Crolla, K. (2026). Mapping Digital Design Discourse and Curriculum Amid the AI Surge: An Exploratory Data-Informed Study. From Inspiration to Solutions, xArch 2026, pp. 267–277. Springer.
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Jiang, Y., Chang, J., & Crolla, K. (2025). Architectural Pedagogy in the Age of Artificial Intelligence: An Integrative Literature Review. ACADIA 2025.
View publication
RESEARCH EXPERIENCE
Senior Research Assistant
The University of Hong Kong, Faculty of Architecture · Mar 2025–Feb 2026
– Investigated digital design discourse and education through datasets comprising 139 literature texts, 24 instructor interviews, and 25 course-planning documents. Developed a term-mapping workflow combining NLP-assisted extraction, expert coding, and comparative visualisation.
– First-authored the xArch 2026 paper and co-authored an ACADIA 2025 review of 104 publications.
Research Associate (Part-time)
The Hong Kong Polytechnic University, School of Design · Aug–Nov 2024
– Developed Grasshopper workflows and led installation setup for Symbiosis with Nature, connecting computational design with the delivery of an interactive installation.
Research Assistant (Part-time)
Harvard Chinese Arts Media Lab · Oct 2020–Aug 2021
– Contributed spatial and product design to an immersive tea house project.
TEACHING
Teaching Consultant
City University of Hong Kong, School of Creative Media · Jul 2026–present
– Teach Creative Coding through Rhino, Grasshopper, Python, computer vision, and drawing machines.
– Develop teaching materials and readiness quizzes for flipped and team-based learning, connecting digital geometry with physical output.
Adjunct Instructor
Guangzhou Academy of Fine Arts, The Innovation School of Greater Bay Area · Sep 2025–present
– Delivered a six-week course for 60 undergraduates on kinetic and robotic architectural prototyping.
– Guided teams from initial concepts to working prototypes using Arduino, sensors, and actuators.
Workshop Instructor
The University of Hong Kong; The Chinese University of Hong Kong · 2025–2026
– Taught generative design, biomimicry, Grasshopper, and AI-assisted workflows through short studios combining algorithmic exploration and prototyping.
Technical Instructor
AA Visiting School, Hainan · Jul 2023
– Co-developed and delivered a 10-day programme combining generative AI, parametric modelling, and iterative architectural design.
COMMUNITY LEADERSHIP
Director of Design Technology
Digital Commons, Hong Kong · May 2026–present
Community and society role
I organise and teach AI-assisted design workshops for youth and community participants, including programmes co-organised with The Chinese University of Hong Kong. My role involves translating computational design methods into hands-on activities and developing ways to document community-generated design knowledge for future reuse.
Digital Commons is a non-profit start-up that contributes to the community through technology literacy and design education.
Digital Common(s)
ARCHITECTURAL PRACTICE
Digital Design and BIM Architect
E Plus Design, Shenzhen · 2022–2024
Computational modelling, architectural design workflows, and generative AI exploration.
Junior Architectural Professional
Skidmore, Owings & Merrill, San Francisco · 2020–2022
Urban and architectural projects, collaborative Revit modelling, and BIM workflows.
Architectural Graduate
Aedas Limited · 2016–2017
Architectural Graduate
WilkinsonEyre Architects · 2015–2016
AWARDS AND EXHIBITIONS
Open Data Challenge Finalist · 2026
Hong Kong/Shanghai Co-operation Open Data Challenge. Team proposal for a machine-readable social design database.
Biomimicry and AI Competition, Top 50 Finalist · 2023
Bio-inspired City Revival, combining a slime mould algorithm with generative AI.
Bi-City Biennale of Urbanism and Architecture, Exhibitor · 2022–2023
Home of Ladybugs, a bamboo insect-habitat installation.
METHODS AND TOOLS
Research: Corpus construction, literature and curriculum analysis, NLP-assisted term extraction, expert coding, and comparative data visualisation.
Computation: Python, spaCy, TF-IDF, Rhino, Grasshopper, Revit, and BIM coordination.
Physical computing: Arduino, ESP32, sensors, actuators, digital fabrication, and robotic prototyping.
A LITTLE BACKGROUND
I was born at the foot of the Taihang Mountains in China and spent years studying science and engineering before studying architecture in Hong Kong. Architecture helped me recognise how much I enjoy finding patterns and connections in seemingly scattered information, a habit that continues to shape my work with data.
Today, I’m curious about how designers’ practical knowledge can become useful resources for AI-assisted design, and how computational design can extend into spaces that move and respond to their surroundings.